;Config
;---------------------------------------------------------------------------
[Statedef 5900];RXe[gBEhn܂蒼O
type = U
;---------------------------------------------------------------------------

;AI Level (  5 or 25 or 100  ア)
[State 5900]
Type = VarSet
Trigger1 = 1
var(57) = 25

;STAND ON!ADANGER!Ȃǂ̃bZ[WACR̕\1A\0
[State 5900]
Type = VarSet
Trigger1 = 1
var(15) = 0

;X^hQ[W\1A\0
[State 5900]
Type = VarSet
Trigger1 = 1
var(16) = 0

;菑̃X^hQ[W\1ÃQ[W\0(LEցE`)
[State 5900]
Type = VarSet
Trigger1 = 1
var(17) = 1

;X^hQ[W\ʒu̒
[State 5900];
Type = VarSet
Trigger1 = 1
var(18) = 140;傫قǉʒ

[State 5900];
Type = VarSet
Trigger1 = 1
var(19) = 44;傫قǉ

;fobOԎi퓬ʒCtrl+DjShift+F4ƁA
;LCNSēǂݍ݂ăEhPɖ߂܂Bɕ֗ł


;牺͕ςȂŁ[
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;Q[W\ʒuftĤ܂܂ȂAsimulɏdȂȂ悤ɒ
[State 5900];
Type = VarAdd
Triggerall = var(18) = 140
Triggerall = var(19) = 44
triggerall = TeamMode = Simul
Trigger1 = partner,Authorname = "Warusaki3"
Trigger2 = partner,Authorname = "chiyuri"
Trigger3 = partner,Authorname = "Izumo"
Trigger4 = partner,Authorname = "papparapa"
trigger5 = ID>partner,ID
trigger5 = partner,Authorname = "yoroko"
var(19) = 10

[State 5900];
Type = VarAdd
Triggerall = var(18) = 140
Triggerall = var(19) = 44
triggerall = TeamMode = Simul
Trigger1 = partner,Authorname = "y.y"
Trigger2 = partner,Authorname = "܂"
Trigger3 = partner,Authorname = "Hh"
var(19) = 5

[State 5900];
Type = VarAdd
Triggerall = var(18) = 140
Triggerall = var(19) = 44
triggerall = TeamMode = Simul
Trigger1 = partner,Authorname = "Torimochi"
var(19) = -10

[State 5900]
type = ChangeState
Trigger1 = RoundNo = 1      ;ŏ̃EĥƂ
Trigger2 = TeamMode = Turns ;^[ogÃvC[ɂƂĂ̍ŏ̃EĥƂ
Trigger2 = RoundsExisted = 0
value = 190;Cg
